SandCastle? No

Not with me! I don't like sandCastles

Controls and how to play:

  • Use Mouse to control the position of a wave
  • Left Click: Spawn a wave
  • That's it. 

Other useful informations:

  • the bottom left corner has 2 important informations: An overcrowd meter, which tells you how overcrowded the beach currently is (you loose if the beach becomes to full) + a display of the wave Cooldown (= how long does it take until you can spawn a new wave)

  • The game is structured in Day Cycle.  At the end of each Cycle, you get to choose between 3 Upgrades. The game's difficulty increases with each day, since you need to destroy a certain number of sandCastles (displayed in the top right corner).
  • The game currently has a finite number of waves, so if you make it to the end, the game will probably crash.

About:

This is a game about destroying sandCastles on a beach. How? You use Waves. This game was made for a gameJam and is my 1st real project with Godot. I knew Unity before, but I wanted to challenge myself and learn Godot the hard way. By just doing and making a game with time pressure,

Feedback:

I highly appreciate well written and honest Feedback for my game, so feel free to leave a comment :)

GitHub Repositoriy:

GitHub Repo

Assets used:

https://finalbossblues.itch.io/tf-beach-tileset (Art)

SFX are from various Sources, including https://uppbeat.io/

Download

Download
WaveGame.zip 11 MB
Download
WaveGame_Win.zip 34 MB

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