SandCastle? No.
SandCastle? No
Not with me! I don't like sandCastles
Controls and how to play:
- Use Mouse to control the position of a wave
- Left Click: Spawn a wave
- That's it.
Other useful informations:
- the bottom left corner has 2 important informations: An overcrowd meter, which tells you how overcrowded the beach currently is (you loose if the beach becomes to full) + a display of the wave Cooldown (= how long does it take until you can spawn a new wave)
- The game is structured in Day Cycle. At the end of each Cycle, you get to choose between 3 Upgrades. The game's difficulty increases with each day, since you need to destroy a certain number of sandCastles (displayed in the top right corner).
- The game currently has a finite number of waves, so if you make it to the end, the game will probably crash.
About:
This is a game about destroying sandCastles on a beach. How? You use Waves. This game was made for a gameJam and is my 1st real project with Godot. I knew Unity before, but I wanted to challenge myself and learn Godot the hard way. By just doing and making a game with time pressure,
Feedback:
I highly appreciate well written and honest Feedback for my game, so feel free to leave a comment :)
GitHub Repositoriy:
Assets used:
https://finalbossblues.itch.io/tf-beach-tileset (Art)
SFX are from various Sources, including https://uppbeat.io/
| Status | In development |
| Platforms | HTML5, Windows |
| Author | DevDolphin |
| Genre | Strategy |
| Made with | Godot |
| Tags | 2D, Godot, Pixel Art |

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